 |
|
|
 |
|
Mass Distraction
is a project by:
Agnelli Davide
Drori Tal
News:
Mass Distraction will be on show as part of
TIP -Trends Ideas Projects
Festival of Young Imagination and Creativity, taking place at
the Palazzo Re
Rebaudendo in Torino, between the 1st and the 2nd of
July.
|
 |
|
|
contact us at:
tal{AT}miss-tal{DOT}com
A project
presentation (.pdf, 81Kb) is available. For more information
and press material
copyright 2004, MD + IDII
|
|
 |
Mass Distraction is
a series of three jackets (the Coin Jacket, the Hood Jacket and the
Game Jacket) intended to provoke thought and discussion about the
idea of presence: physical presence no longer guarantees a person’s
availability and attentiveness. Nowadays the user of a mobile communication
device often splits his attention between the people in his surroundings
and the person to whom he's linked remotely. Often, in order to remain
connected the people both near and far, the mobile phone user multitasks
between the two communication channels. Whether disguised or not,
this practice degrades the quality of the interaction with the people
in his immediate presence. |
 |

The Coin Jacket - Instructions 1.
In this jacket there is a mobile phone 2.
In order to answer the phone, insert a coin in the upper-left pocket
3. The phone
call continues, if you don't stop to put the coin in the pocket
|
 |
|
 |

The Hood Jacket - Instructions 1.
In this jacket there is a mobile phone 2.
In order to answer the phone, close the hood completely 3.
The phone call continues, as long as you don't try to open the hood. |
 |

The Game Jacket
- Instructions 1.
In this jacket there is a mobile phone and a videogame 2.
In order to answer the phone, hand the game to your friend 3.
The phone call lasts as long as he keeps on playing
|
 |
|
 |

The Movies Each jacket
replaces a normal mobile phone in a prototypical situation of mobile
communication, causing the user to answer an incoming call in a very
peculiar way. Through these garments, the effort of the user in dividing
his attention among different communication channels is highlighted
and commented on ironically. Mass Distraction is a critical design
project. None of the garments in the Mass Distraction series is meant
to be a market product. The value of the series resides in the provocative
and ironic oppositions it constructs between the nature of everyday
objects and the unusual behaviours they provoke. These contrasts constitute
a commentary on the potential of the mobile phone for disrupting and
disturbing social interactions.
Three Movies:
The Coin Jacket (2 Mb) The
Hood Jacket (1.7 Mb) The
Game Jacket (1.7 Mb) |
 |

Exhibition The Mass
Distrcation jackets have been designed in order to be experienced
and exhibited. At the typical Mass Distraction exhibition we invite
people to try our jackets. Once a visitor tries
on a jacket, the phone embedded in the jacket starts ringing. The
visitors, intrigued to answer the calling phone, are motivated to
follow the instructions and interact in the requested way. While doing
so they can hear via the mobile phone the story of each jacket. In
order to listen to the whole story they have to carry on the interaction
according to the instructions. |
 |
|
 |

Design as Research
From a design perspective this project has been thought in the context
of design as research : focus of the project is producing tools
potentially helpful in performing a research in the context of mobile
phone communication. As soon as the garment we decided to design
(the jackets reached the stage of working prototypes) exists and
works, it’s time to give it to real people in the real world.
So these jackets become an exploratory tool for understanding and mapping
behaviors and attitudes in the context of mobile phone usage.
Mass Distraction is featured in Pronto?
Where are you? a research conducted by Davide Agnelli and Tal
Drori at the Interaction Design Institute Ivrea, between Autumn 2003
and Spring 2004. |
 |

Credits Mass Distraction
has been conceived and developed at the Interaction Design Institute
Ivrea, since Spring 2004, by:
Agnelli Davide
Drori Tal
Thanks to:
Annette Meyer, Nicoletta Granero, Molly W. Steenson, Massimo Banzi,
Edoardo Brambilla, Yaniv Steiner, Ivan Gasparini, Soeren Pors,
Steven Blyth, Myriel Milicevic, Silvia Rollino, Nathan Waterhouse
and the whole IDII community. |
 |
|
|
|